Showing posts with label Fitness. Show all posts
Showing posts with label Fitness. Show all posts

Monday, August 1, 2011

Zumba Fitness

Zumba Fitness

There are so many places one can begin with Zumba Fitness, but I’ll start with one – it kicks my ass in a completely new way. It’s really not like much of anything I’ve tried before.
It’s the perfect complement to running, since running is all about moving forward with momentum, whereas Zumba is all about swishing side to side with obtainable sexiness. While most workouts involve forward/back action, Zumba mostly involves side to side action, which works new muscles and jiggles normally dormant jiggly bits, in original and interesting ways. To a large extent, you don’t know what’s coming with Zumba and once you’ve gotten there, the routine has moved on to something else.
It took me a while to cruise into it and just be one with the Zumba. At first, I thought I’d try out the “how to” instructional phase. That was interesting. Basically, the instructor says, let’s start slow with this, yes that’s right, lets add this, good…..and then it’s as though she’s been injected into a popcorn machine and begins bouncing all over the screen as though we’re supposed to as well. While I could not keep up, it was so hysterical that I began to laugh very loudly. It was absurd to think that I’d begin moving like that at that velocity that quickly. But even in the laughter, Zumba Fitness pulls you in, because it’s completely disarming. No one expects you to bounce around like a ping pong ball.
The point of this video game is working out and having fun. And once you give in to the rhythm and allow yourself to attempt the moves, it is a lot of fun. I caught myself thinking that this video game would be perfect for a college student or someone in their twenties, because it’s so freeing. But wait, this middle aged woman (me) was feeling the freedom and goin’ for it. Like a 20 year old.
The fact that the music is in Spanish also forces you to simply feel the music and let it move your body.  Thank God it’s a video game that I can do in my bedroom, as opposed to going through the hip grinding, salsa swaying, tush thrusting bits in front of people one doesn’t know, let alone people one does! The first few times I worked out with Zumba Fitness, I had to stop and recalibrate my butt, tummy and thighs. I kept losing the rhythm, because I’d never really experienced anything like it before. It’s kind of like Dirty Dancing and you’re Baby. No one really expects much of you, especially if you’re alone in your bedroom working out, but you can cut loose and have the time of your life.
There’s too much to write about Zumba Fitness, and Zumba in general, for one post, so I’ll end this post here and return with more discussion of the actual sequences and my takes on them in a later post. If you haven’t gotten it yet, do so now; you won’t regret it. It rocks.
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Wednesday, June 15, 2011

Gateway Effect

Pättken007Image via Wikipedia
The first time I heard the term gateway effect was during the lead up to the Games for Health conference in Boston in June. Ben Sawyer, who runs the org and the conference, sent an email asking folks to think about health and games and examples of gateway effect.
I had absolutely no idea what the man was on about, so I looked up the term via Google. Ooookkkk….for those who Google it as well, you’ll notice that hundreds of thousands of links will come back for marijuana and how its gateway effect can lead one to becoming a hard core drug user. Ahem.  That was obviously not *exactly* what Ben was getting on about.
Yet his meaning quickly became clear.  At the conference, numerous side conversations led to many references at the podiums about the need to find and document examples of exergaming leading their users being active in other ways. The Robert Wood Johnson folks and Shellie Pfohl, Executive Director of the President’s Council on Fitness, Sports and Nutrition, were particularly eloquent in discussing the phenomenon.
At the time, I didn’t have any examples, because ECA works with gamers, who are using exergames for their own sake. The other type of folks we deal with in ECA’s Gamers for Health initiative are folks who want to work out, and opt for exergames instead of other activities. So we rarely see or hear about folks whose use of exergames have opened them up to other types of exercise.  Yet that’s exactly what my exergaming experience seems to be doing for me.
Until two weeks ago, I solely worked out with exergames five or six days a week, as I’ve chronicled somewhat through this blog. So far it’s allowed me to shed about 22 pounds, and the scale number slowly, yet consistently keeps dropping.
But then a funny thing happened. I read “Born to Run” and recalled how much fun running had been in my youth (a really long time ago). I needed and bought a lovely new pair of all purpose shoes that happened to be of the barefoot running variety. Then, at lunch last Tuesday, which was a day that didn’t require a workout in my EA Sports Active 2 challenge, I literally figured “why not” and went for a run for the first time in seven years. On mountainous dirt roads. And I came trotting back 3.88 miles later. It was amazing.
Since then, I’ve run a few times. My longest run thus far has been 4.11 miles without getting winded nor achy. Each run day, I wake up excited to hit the road and see if I can make it as far and as fast as the time before. Each time, I run farther and faster - each time.
Yet none of this would be possible without the exergaming, which got me into shape and keeps pushing me into better shape. Both physically and psychologically, exergames have opened up a completely new world and perspective on life – that’s their gateway effect on me and it can be yours too. Try it. You’ll like it.
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Friday, March 25, 2011

EA Sports Active 2 Wii Part II (3.14.11)

This is the second in a two part discussion of EA Sports Active 2 (EASA2), answering some of the questions I’ve been getting on this particular product. I want to reiterate that I love the product. It’s pretty hard, and the circuit is always full of loads of squats and strength training.

Now, to get back to answering direct questions…

People ask about time commitments. The challenges require you to work out 4 days a week, taking 3 rest days. The 21-day challenge workouts start out at around 20 minutes and scale up over the 21 days to 40 minutes in length. The 9-week challenge workouts start at around 35 minutes and scale up beyond 45 minutes in length. Presently I’m five weeks in and my workouts are averaging around 45 minutes. I generally do the regular challenge workout and add a second workout to get my time over an hour. So that can mean, for example, a 20 minute challenge workout plus a hard forty minute mountain gravity workout, or a 40 minute challenge workout plus a 30 minute step aerobics class.

Other than the challenges, there are a lot of other options. I’ve tried out a bunch of their other single session workouts that are pre-programmed into the disc and particularly like the mountain gravity and core upper body workouts. They also have one, whose name I forget, but it’s basically the “ya wanna try to kill yourself” workout - that one really makes you sweat. Additionally, you can ask the trainer(s) to create a new workout targeting the body area or type of exercise you want. And then there’s the ability for you to create your own workouts using all of the exercises they offer. I’ve used this to create multiple step aerobics classes for myself that I use routinely.

EASA2 also allows you to go online, workout with groups, find additional exercise options and there’s an online help component too. While I haven’t used any of the online resources, I hear from many people that they’re as great as everything on the disc.

As I mentioned above, weight training is integrated into all of their workouts. They give you a stretch band to use, along with handles, but for someone looking for instructions on everything related to video games, I was flummoxed on how to set the thing up. Probably from a company standpoint, it seems intuitive that someone would know, but I’m admitting here that this someone looked at the handles, looked at the band, looked for instructions and continuously went through that loop. It took me two weeks to realize that I simply needed to tie the ends of the cord around one loop of the offered hand holds. Let me simply say that the strength workouts are much easier once one has attached the handholds.

The program often tells you to lengthen your hold on the band to make the workout easier and to shorten it to make it more rigorous. I’d like to add that if you have them, you can also substitute free weights for the fitness band. While I have free weights, I haven’t gone there yet, as I get a nice burn from using the fitness band.

While I love EASA2 for Wii, and would suggest that it’s great for most people, I would caution folks with bad joints to use something a little less strenuous to start. The constant squats, mountainclimbers, running and jumping could be very intense for someone with bad joints. For such a person, I’d advise starting with, for example, a Gamercize stepper, Wii FIT or Just Dance 2 in order to build up the muscles around one’s joints before trying EASA2.

Buy It.

Full Disclosure:  EA gave me a free copy of EA Sports Active 2 to try out and use.

EA Sports Active 2 Wii Part I (3.10.11)

I’ve been using EA Sports Active 2 (EASA2) on the Wii for about eight weeks now. First I tried the 21 day challenge, and presently I’m in the middle of the nine week challenge. The game offers many things to most people, and in general it’s an extremely well rounded kick butt workout.

First, they set all action in what they describe as a desert health spa. All activity is virtually outside with clouds, fountains, mountains and dirt paths. I like it. At least for me, it feels more open and airier than some exergames that have solid backgrounds or interior roomscapes.

Second, you can choose your fitness level. They offer easy, medium and hard levels for all of their workouts, which is generally really nice as you can calibrate your 21-day or 9-week challenge to where you feel you are in the fitness spectrum.

I hear from bunches of people who start out on the easy level, which is still quite physically challenging, and move on to medium and hard for their subsequent challenges and workouts. The only difference I can tell between the levels is number of repetitions in each set, which also effects time – the easy workout level being shorter than the hard.

So, for example, an easy set of the dreaded mountainclimbers could be 40 reps, the medium 45 and the hard 55. On a side note, it’s extremely helpful for you to add the yoga pose called “child’s pose” directly after a set of these, as well sets of the straight arm plank, in my humble opinion and I do one every time.

People often ask what I’m doing and on what level. Both my 21-day and 9-week program have been on the hard level, my presumption being that my body will (hopefully) quickly tone up to handle it. During the first week I generally thought I was going to die, especially if I had multiple sets of mountainclimbers, pushups or straight arm planks in a given daily workout. Now eight weeks in, I can make it through three or more sets of the above exercises without collapsing, cheating or falling over. The child’s pose mentioned above really helps my ability to stand back up after a quick stretch.

There’s a lot to say about EASA2, most of it good. I’ll be talking about time commitments, strength training, the online components and more in my next blog post.

Again, we’d love to hear about how things are going with you. Feel free to drop me a line at jenn at theeca.com.

Full Disclosure:  EA gave me a free copy of EA Sports Active 2 to try out and use.