Wednesday, April 20, 2011

Technical Knowledge, Or Lack Thereof

There are many reasons I'm a lawyer. Some of them include always having wanted to be a lawyer; having been an English Literature major in college; and being fairly good at editing and, to a lesser degree, writing. Those are a few of my "pull" reasons. Ie - the positives.

Some of the "push" reasons are being poor at math; frustration at becoming lost in numbers complex calculations; not being able to visualize numbers in my head the way I can with words; and not liking quantum mechanics, even though I've always loved theoretical science and math, and been quite good at both.

So why am I waffling on about this? Well, you may have noticed that the wee picture next to my URL has changed. A month ago, a friend of mine explained that it's called a favicon and that it CAN be altered. As she said, "it's fairly easy." Ahem. Well, a month later, having worked on it (on and off) the entire month, it's finally changed. My favicon may not be the grooviest on the web, but it's mine and it's there. Today, someone I rely on for tech knowledge gave me a link to this site. I'm linking to it, because I've tried following many other directions on other sites and none of them worked - for me.  This one took me about 10 minutes and my personal favicon was up and running.

My difficulty figuring out what technical folks find so easy, and programmers think is so straightforward, also hobbles me when it come to many video games. I simply have a finite amount of time in which I can either play a game or use one to workout. I simply do not have the patience or “buy in” to stop the game I want to play to figure out the simultaneous finger movements to make Lara kill-with-ax-while-flipping-in-air. I’d rather move Lara at a leisurely pace and have her, and myself, think through issues as much as possible. Similarly, I don’t have it in me to blow through my workout time by searching in vain for “easy” information like my The Biggest Loser Challenge calendar, so that I can move backwards and redo a workout or look at an overview of the week to see which days my program wants me to workout. Both of these products would like me, and women like me, to buy more of them. To encourage us to keep coming back, it’s incumbent upon publishers to make games a little more “obvious” and the play “buy in” easier. I’d like my exhaustion to come at the end of my The Biggest Loser Challenge workouts, not before.

Full Disclosure: THQ gave me a copy of The Biggest Loser Challenge to try out and use.
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